ReSpellMiss it. Respawn. ReSpell.

Weekly spelling practice that feels like leveling up

Theo playing ReSpell

Practice the spelling words from your child's class — not a generic list from an app.

Each week, import the teacher's list, mark the focus words, and stay on track with school. ReSpell turns those words into guided practice on iPad with Apple Pencil: hear, spell, write, fingerspell, and finish with a Boss Battle.

One child practices at a time.
Progress stays saved between sessions.

Your child's class spelling list becomes a weekly quest

Other spelling apps give you their own word lists — or make weekly lists hard to manage. ReSpell uses the words from class. Add the teacher's list each week, choose the focus words for the test, and practice stays aligned with school.

Hear it

Listen to each word, hear it used in a sentence, and learn a clear, age-appropriate meaning.

Spell it

Practice one letter at a time, unscramble words, match sounds, and fingerspell each letter in ASL for extra rhythm and memory.

Write it

Use Apple Pencil to write each word by hand and build stronger spelling memory.

Beat the Boss Battle

Finish the week with a spelling test using the same words your child has practiced.

From class list to test-ready

  1. Add this week's class wordsType, paste, or upload the list from your child's teacher — the same words they're learning at school.
  2. Pick the focus wordsMark the words that matter most for this week's test so practice stays clear and manageable.
  3. Practice through the weekMove through guided spelling, ASL fingerspelling, handwriting, sentence building, and mini quests — one child at a time, with their own saved progress.
  4. Take the Boss BattleHear each word, write the answer, and see which words need another respawn before the real class test.

Practice built around how children actually learn

Your class word lists

Import a new list each week from school. The current week stays easy to find, and older lists stay organized by month — without a hard-to-manage bank of random words.

Apple Pencil practice

Write words directly on the iPad instead of only tapping letters.

ASL fingerspelling

Kids spell with handshapes letter by letter — not full ASL signs — so sight, touch, and rhythm lock the word in together.

Mini quests

Play matching, scramble, sentence-building, listening, and fingerspelling activities.

Individual player profiles

Each child keeps their own words, progress, avatar, and practice history.

Helpful retries

Missed words return for another round instead of simply being marked wrong.

Optional Pip Jar rewards

Parents can turn on coins that reward effort, practice, and improvement.

Fingerspelling that supports spelling

ReSpell uses ASL fingerspelling — handshapes for each letter — not whole-word signs. Seeing the letters, forming them with the hands, and moving through the word in a steady rhythm gives kids another path to remember how a word is built.

The visual pattern and tactile feel of each letter help spelling stick, especially for kids who learn best when letters have a beat they can see and feel — hear it, fingerspell it, then write it.

It's optional support inside Training and Mini Quests, always letter-by-letter, always in service of spelling practice.

Built for practice, not pressure

Stay on track with class without the stress. ReSpell encourages repetition without making mistakes feel discouraging — a missed word simply respawns for another attempt.

Parents can see:

  • Words practiced
  • Words mastered
  • Words needing more work
  • Practice completed
  • Previous word lists and results
  • Monthly and year-end parent reviews
  • Uploaded school test photos, grades, and right/wrong words

The Pip Jar is optional. The learning tools work without rewards or competitive scoring.

Why I built ReSpell

A note from Lori — parent, CODA, ASL interpreter, and the person building this with her kids.

Theo, Player 1
TheoPlayer 1
T.Rex, whose game idea shaped ReSpell
T.RexThe dream-game kid

I struggled with spelling for most of my life.

I knew what I wanted to say. I could hear the ideas in my head and feel the story I was trying to tell, but spelling often stood between me and the page. Too often, getting a word wrong felt like proof that I was not smart enough, careful enough, or good enough. It took me years to understand that difficulty with spelling is not a lack of intelligence. Sometimes a learner simply needs another way in.

Now I watch my children learn in a world very different from the one I grew up in. They are gamers. They understand quests, upgrades, inventories, boss battles, crafting systems, respawning, and entire imaginary worlds without needing an instruction manual. Give them a worksheet, and the energy disappears. Give them a mission, and they begin planning.

ReSpell grew from wondering why learning tools so rarely respect that kind of intelligence.

One day, I asked my children to design the games they wished existed. One imagined a financial life game built around earning, budgeting, saving, and surviving an entire year. My other son, T.Rex, had a much more chaotic vision. He wanted a Roblox-style survival adventure with scavenging, fake food, strange creatures, morphs, trading, hazardous places, powers, and a rule that when you failed, you could respawn and choose three items to keep.

It was wonderfully wild. It was also unmistakably his.

Somewhere inside that idea, ReSpell found its heart.

What if a misspelled word did not stop the game? What if it created a glitch in the world? What if the word returned later as a broken bridge, a corrupted supply crate, a locked door, or armor around a weekly boss? What if spelling it correctly caused the object, the reward, or even the player to respawn?

That became the central promise:

Miss it. Respawn. ReSpell.

In ReSpell, mistakes are not dead ends. They create future missions. A child can see a picture, hear a word, type it, write it with a stylus, and eventually encounter it again inside the adventure. Correct spelling powers equipment, repairs the Cyber Base, helps Bit, unlocks rooms, and damages the Glitch Virus. The educational work is real, but it is placed inside a world children may actually want to return to.

I also wanted ReSpell to reflect a broader understanding of language and access. As a CODA and an ASL interpreter, I know language is not experienced through sound and print alone. Children learn through movement, images, patterns, hands, repetition, and connection. ReSpell can grow to include optional visual-language supports, carefully designed fingerspelling practice, picture cues, spoken words, handwriting, and keyboard input. These are not interchangeable forms of language, and ASL is not simply English on the hands. They are different pathways that can help more learners participate.

The goal is not to replace books, pencils, teachers, or traditional practice. It is to add modern tools to the table: an iPad beside the notebook, a game beside the word list, a stylus beside the keyboard, and another chance beside every mistake.

ReSpell began with my own spelling struggle and my children's enormous imaginations. It is being built around T.Rex's dream game, not around an adult's idea of what a learning game should look like.

Because children do not need another worksheet dressed up with points.

They deserve adventures in which learning is their power, mistakes become part of the story, and they can always respawn.

Contact, suggestions & support

Send a message here and it lands in the ReSpell inbox on TenFlow — its own dashboard tab, separate from PIP.

Goes to TenFlow → Products → ReSpell only.

Ready to level up this week's class list?

Import the words from your child's teacher and turn that list into guided practice they can finish on an iPad.